
Melee Swing: 6860 – 13418 Physical damage.Once that group dies, the static orb disappears. Those radiant yellow orbs are actually defensive systems which shoot a beam at a single player within range causing over 15,000 damage a tick until the player dies or moves out of range. Rapid Fire: Increase weapon damage speed.Īfter the three separate groups are taken care of, you must pull the groups of 10 High Elves on the sides of the room.Wyvern Sting: 5760 – 6400 Nature damage.

Melee Swing: 17773 – 27984 Physical damage.Twilight Crossfire: Dwarf hunters with wyvern stings. Data shows the Dark Mender healed the Twilight Soul Blade for 577639 – 649843 health. Dark Mender: Heals the caster for 406823 health.Hungering Shadows: Affects five players with purple rays.Twilight Dark Mender: Caster dps and healers. Afterwards, the tank got hit by a 40587 melee swing. Sunder Armor: Stacks on player up to three times and can be refreshed by Devastate.Devastate: 9741 – 13916 Physical damage.Melee Swing: 14495 – 24164 Physical damage.Soul Blade: Seems to be a weapon proc that causes 9000 Shadow damage.Dark Pool: 2160 – 7200 Shadow damage while standing on Dark Pool (a dark purple void on the ground).Melee Swing: 23576 – 37628 Physical damage.They are immune to any type of crowd control. Twilight Soul Blade: These are the big orcs. The following information is interpreted from the video’s combat log considering direct damage, blocked damage, and resisted, absorbed or overkill damage. These should be pulled into the zone-in tunnel, because there are defensive systems on each side of the room that will auto-attack from afar. Otherwise the second patrol will path and aggro. Two groups patrol the length of the antechamber and require coordination and timing.

No Enough mobs? The two patrols walking along the Antechamber are composed of the same variety except one extra Shadow Knight and an extra Dark Mender into the mix. A stationary group composed of eight enemies: Twilight Soul Blade (x 2), Twilight Dark Mender (x 2), Twilight Crossfire (x2) and Twilight Shadow Knight (x 2). After that first pull things get interesting. The first pull only has four mobs: two Shadow Knights and two Crossfire. The trash mobs at the Bastion Antechamber require insane crowd control, especially the Twilight Crossfire (wyvern sting) and the Twilight Dark Mender (healer/dps mobs). The Bastion of Twilight (25) raid dungeon was opened for nigh three hours to allow beta testers a shot at the first boss: Halfus Wyrmbreaker.
